#include <Objects.h>
Data Fields | |
GLfloat | location [3] |
GLfloat | oldLocation [3] |
GLfloat | velocity [3] |
GLfloat | mass |
GLfloat | rotation [2] |
GLfloat | radius |
Definition at line 23 of file Objects.h.
GLfloat obj::location[3] |
Definition at line 25 of file Objects.h.
Referenced by ballBounce(), boxAndSpehereCollision(), collision222(), collisionDetection(), display(), drawBall(), drawBallShadow(), drawRacketShadow(), idleFunc(), initializeVariables(), passiveMouse(), racketCollision(), and resetBall().
GLfloat obj::oldLocation[3] |
GLfloat obj::velocity[3] |
Definition at line 27 of file Objects.h.
Referenced by ballBounce(), checkKeyPressed(), collision222(), collisionDetection(), idleFunc(), initializeVariables(), passiveMouse(), racketCollision(), and resetBall().
GLfloat obj::mass |
GLfloat obj::rotation[2] |
GLfloat obj::radius |
Definition at line 30 of file Objects.h.
Referenced by boxAndSpehereCollision(), drawBall(), and initializeVariables().